Starcraft 2 editor banks
Loaded it back up and my character is just gone.
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Trying to figure out how to get into hell, and my comp crashed. I just had something really unfortunate happen. fixed a bug that could stop the monster AI for a moment fixed a bug that could grant you shrine buffs twice
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fixed mana and life orbs appear as full when they were empty (for some reason 1 pixel is not enough in LotV) fixed walls in catacombs (replaced wall intersections with pillars as intersections had a broken texture) fixed weapon attachments being visible when the monster is just outside the line of sight Inferno spell does not damage through walls anymore adjusted potion tint colors to work around broken model textures quest reward items now improve on each difficulty fixed Pepin dropping quest related items not for all players, but all potions for a single one minimized dialog UI now only shows the cancel interaction in tooltip, if it can be canceled raised area of effect of Fireball from 0.2 to 1.0 This section will give you the ability to perform an action or change when the Trigger has met the event or condition at the top and is going to make the change (end result) of the TriggerBy default you are going to see three different initialization actions Melee - Create starting units for all players (Meleeinitunits()), Melee - Start the melee AI for all computer players (MeleeinitAI(), Melee - Set default melee options for all players (MeleeInitOptions()), and Melee - Set Melee starting Resources for all players (MeleeInitResources()).- oil potions now have a black potion model on the ground Right clicking and then selecting from the window New-> New Action, will give you a list of all the different Events you can add to your Trigger. In this case the event TriggerAddEventMapInit() / Game Map - Initialization when the map is loaded for the player then Trigger the Event.
(Example - Moving to a specific spot, Player 2 leaving the game, constructing a building or unit, etc.) There is tons of different Events you can select for this. This allows you to designate of what type of Event or action performed in game from the player that will cause this Trigger to happen.
For right now we will skip over Local Variables, and Conditions for this tutorial. You will see some sections called Events, Local Variables, Conditions, and Actions. Once performing Step 1, you will see the Trigger Configuration appear with a bunch of different things to select. Step 1 - Select the Melee Initialization Trigger on the bottom left list. This Trigger is the default values that is used in order to start a game with normal conditions. This will prolly state Melee Initializiation.
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(Feel free to take a look, but don't think too much of it as it can feel overwhelming) The Bottom left list is the default Trigger being used in your map. These are built in Comments, Files, Triggers that can be used. To explain the list on the Top Left is build in libraries for your map. Selecting the Trigger Icon will open the module to look like this.
So please follow along in order for me to explain each section with this small example. There is a million different Triggers you can create and it would take a long time to go through it all. As you can see this is a very complex tool, in this walkthrough I will show you how to change Resource Conditions for your map as a simple way to explain how Triggers can work.